Designing for Mobile: 3 Decks Every UX Designer Should Download
January 30, 2015
As our world moves to mobile, it's increasingly critical that the experiences had on our mobiles devices are as seamless as possible -- a bad user experience could mean the loss of a sale or customer. So what are the best ways to design and develop for the mobile world?
“More people than ever use mobile as their primary way of accessing the Internet. Designers and developers need to follow suit by focusing on mobile-first design,” Pavliscak says.
We asked Pavliscak to select three top decks on mobile design. Here are her picks:
Designing for Multiple Devices
In this deck, “Anna Dahlstrom looks at the myths around mobile use, illustrated with lots of intriguing stats and ending up with useful guidelines for designing across devices,” Pavliscak says. Her favorite tips from the presentation: “It’s all about navigation,” and “go beyond the hamburger.”
Making Sense of Mobile
This deck by UX Director Alberta Soranzo takes a look at how mobile is really used by the average consumer. “Soranzo considers the underpinnings of the mobile experience, with strategies for making content adaptive to any device,” Pavliscak says.
The Real Mobile Experience
For every one baby born, five mobile phones are activated, according to this deck by Pavliscak, who examines just how obsessive our relationships are with our mobile devices. “A roll-up of field research, social science experiments, and quantitative studies, this deck looks at what people really do on mobile and how to design for the unexpected,” she says.